I always wanted to recreate virtual water realistically. It can be really hard (interactions, soft particles, different wind effects etc.), and now, with the tools, really simple. So, I chose the simple way for this time. Well, you know, it was just for 3 hours during a night I couldn't sleep.
At work I tested Houdini (and the great renderer Mantra) and their ocean system was quite impressive. And a guy, Guillaume Plourde, created a plugin for 3dsMax, Hot4Max. Few settings, easy to set up. Here some quick tests.
I used Octane render, Direct Lighting mode, about 2 minutes per frame 720p. Physical sky, Glass shader with absorbtion.
I hope to have more time to continue those little tests.